THE WEBSITE WAS UPDATED WITH A NEW PUBLIC RELEASE ^_^
Today,
this website was updated with a new public release! Now you can
meet the Nautilus Girl in the beach area. The lamp in the area
with the bottle can now also be interacted with, giving you the
option to turn off the light. The night version of the beach
area is what will make the adult scene for the Nautilus Girl
available (just walk up to her shell home ^^). The day version
of the beach area also has the extended map updated, where you
can walk further down and take the bus to another area.
THE WEBSITE WAS UPDATED WITH A NEW PUBLIC RELEASE ^_^
Today,
this website was updated with a new public release. The "City"
painting in the gallery room can now be used, which opens up
some new areas to explore, including an office where Kyla sees
some strangely familiar drawings...and an office lady who's been
"working late". The forest area now has one of the previously
locked areas open, where you can get a puzzle in daylight and
the CG which reveals something about Kyla during the night ^^
THE WEBSITE IS NOW OPEN WITH THE FIRST PUBLIC
UPDATE! ^_^
As mentioned on Patreon earlier, this game
underwent a drastic change during development, and changed from
what was originally described as a "romantic, surreal
exploration game" to simply a "surreal exploration game" with
some horror elements and several adult scenes (note: the game is
not focused entirely on adult content, but there will be more of
it than was originally planned).
During the progress it
went through some considerable changes before the first release.
The biggest setback was when I found I wanted to change parts
of the game entirely, because I discovered that the theme had
already been used in an other game called
Dreaming Sarah (good game by the way,
especially if you enjoy surreal exploration games ^_^)
The story in
Finding Him was
originally intended to
be about a girl who was in a coma, who would need to find puzzle
pieces which would eventually lead back to her boyfriend (waking her
up). When I discovered that the coma-thing was already used in
that other game, Dreaming Sarah (which is not
really a spoiler by the way, as the game's info page on Steam
even explains this) I wanted to change this completely. So, the
story in Finding Him has changed very
drastically, and while keeping the surreal exploration parts, it
is now more mystery-based with some horror elements, and more
adult scenes than originally planned. As mentioned, it was at
first not intended to even have any sexual parts (aside from
some bonus scenes with certain characters, as patrons decided
from the poll here: https://www.patreon.com/posts/finding-him-poll-20633135
), but the new story changes all that. There will be more sex
scenes, where Kyla will first just be a watcher (being shy and
restricted) while she'll later join in.
Finding Him is a game I
wanted to make for a long time before actually going through
with it, because I have always enjoyed surrealism in games but
never really had ideas for earlier projects where these theme
would fit. During the first stages of creating
Finding Him I
actually created another project (which is entirely adult-based)
called
Daisy's Dream World. While
Finding
Him was pretty much the basis for that game, they are
very different and Finding Him is more akin to the type of game
I first envisioned. As for my inspiration regarding surrealism
in games, my first experience with this was the
World of Illusion game for the Sega Mega
Drive/Genesis. Later I found myself enjoying all kinds of media
which would sometimes be surreal and trippy (like for example
the
animated Beetlejuice series). I've also
really enjoyed other surreal games like for example the classic
Yume Nikki, and other games like
OneShot,
Undertale,
Strange Telephone and the aforementioned
Dreaming Sarah. And I'm always looking out
for other games like these ^_^
In this first public update, you can play the
game from the start and explore some of the areas. The full
scene in the Cockatoo Pub is also available. I hope you'll enjoy
what's there so far ^_^
I also plan to have a new public update
sometime in December, so if you enjoy this game thus far in its
early progress but can't/don't want to support it on Patreon,
please check back on this website for further public updates ^_^
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